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Multiple Middles, Multiple Heroes

Multiple Middles, Multiple Heroes

Saltsea Chronicles is a story with many middles & many characters - how did DGF structure the storytelling & process so that all can shine?

# Narrative Design

CRAFT: Call it What it is! (Why Approaching Story Like a Craft Helps You do it Better)

CRAFT: Call it What it is! (Why Approaching Story Like a Craft Helps You do it Better)

A video & transcript of Hannah Nicklin's Yorks Game Fest 2023 talk "Call it What it is! (Why Approaching Story Like a Craft Helps You do it Better).

#Craft: Writing Better Dialogue: A 2 Day Workshop

#Craft: Writing Better Dialogue: A 2 Day Workshop

A new #craft column from Hannah Nicklin, this time offering a practical programme for 2 day dialogue workshop you can run with your peers.

#Craft: Games Aren’t Special, and That’s Okay.

#Craft: Games Aren’t Special, and That’s Okay.

A new #craft post in which Hannah Nicklin explains that games aren't inherently special, & how understanding that will help us make them better.

#Craft. Narrative Design Sliding Doors - Gardens & Storytelling in MUTAZIONE.

#Craft. Narrative Design Sliding Doors - Gardens & Storytelling in MUTAZIONE.

The 3rd #Craft post by Storyteller & Studio Lead Hannah Nicklin, offering a reflection on a crucial turning point in narrative design of MUTAZIONE.

#Craft: Critical Response

#Craft: Critical Response

Die Gute Fabrik Studio Lead Hannah Nicklin reflects on a method for critical response, and how it can help us seek and offer good feedback...

# Hannah Nicklin

#Craft: Multiple Middles

#Craft: Multiple Middles

In the #craft series for the new DGF website, Hannah Nicklin explores aspects of the craft of storytelling in games. Today: Multiple Middles in Mutazione.